|new in final version:
The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody.
At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff
but these models:
because of two reasons
1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn’t correct
2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod
The neon.img isn’t neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha
Also new is that the effects.fxp und effectPC.txd must be replaced at any rate
The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature
The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position.
(in submenue “MORE”)
Driftsmoke script is new (enable in submenue “MORE”)
soundscript is new , inclusiv sound
first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car
Realtime (in submenue “Envirement”)
new in menue “Special”. Throw grenades, blue-red policelight
some bugs and unneccesary textmessages are fixed
SHIFT-key can also be used to confirm selection
The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H,
after exit and enter of same car, but only if you change the vehicle.
And they can be disabled
More tuning-options, also for vehicle which are normally not tunable
Then it’s the risk of the user to try there anything.
Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide.
Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.
favorite radio station can be set to USER TRACKS